![]() why resist that siren call of hatred? The world is a loathsome place. It ravens in the breast of even the most civilized Cainites, urging them to commit crimes born on the blackest human passions. Ignoring humanity will take an exciting part from your game.The Beast hates. But if they kill the person because it is more convenient or for personal gain, the players have to make a roll (at a humanity above 4). If you can discuss the moral of a decision, it's up to the player and no roll is required. killing a person is usually bad, but if that persons tries to kill other people the case is less clear. helpful, but can't be bothered too muchĥ-6 is for less adopted people like thiefes who are still nice but have sometimes a very unusual opinionĤ is for people who consider violence a tool that you use when it furthers your courseīasically, my players have to roll if they commited a sin unfit to their humanity rating if there was a better (read: less egoistic/ignorant) solution that they ignored for their own benefit.Į.g. >7 are people who go out of their way to help othersħ is for normal people. However I usually ignore this one and stick to the written text in the book that describes the gist of it in a useful text (p. There is a table that lists the sins you can commit on a given humanity rating. Tiptoeing over the fire of wassail is the major internal conflict for vampire characters, so while it should be possible to maintain at 4 or 5 humanity, it should require thought and finesse. The low humanity vampire is at risk of losing his war against the beast, and that's a plot hook on a silver platter. A player dropping to 2 humanity in VTM should be similar to a jedi or a paladin in another kind of game jeopardizing his identity. Ultimately, though, humanity is a plot device that's built into the rules, and that's how it should function. ![]() I would advise against letting players play fast and loose with their humanities, and you can really put the squeeze on them when it starts to get low. It's the core theme of VTM, and I think one could make a good argument that a game using VTM rules in which all PCs are not on the Path of Humanity is not really a game of VTM in the truest since (although it could nevertheless be loads of fun, as I can testify). However, humanity is absolutely one vital element of the game if not the most important of all. A player should never be able to say "Well my humanity is already at x, so that means I can always get away with x+1 without having to make a degeneration check." Similarly, performing a slew of heinous sins should not automatically result in wassail. In my experience it's been helpful to never stick strictly to the sin hierarchy charts for any path, humanity included, and instead depend on it only as a loose guideline. Remember that even the worst players don't normally commit a sin against Humanity 2 (because they just can't be bothered really), so as long as you don't hand out breaking points like candy (I'm limiting myself to two a session per character unless the players really screw up) they can be more than ordinary citizens and not go insane.Īs strictly as possible, which, as it turns out, is not very strict in the grand scheme of things.Īs someone noted, it's harder and harder to degenerate with minor breaches of human morality the further you slide, so while it's easy to drop to an 8 or 7, most players in my experience can arrest their descents at 5 or 6. ![]() I've ruled that the players are all going to start on the path of humanity, but I'll allow them to switch to another path/road (including homebrew ones) a few sessions in to better represent their characters (I think the Malkavian will be suited to the road of kings, but I don't know about the others yet), using the blush of life rules for humanity (so those who follow a moral code well blend in better). I've just started running a chronicle, and the only big thing I've noticed is that my players are going to have to spend 4-5 blood points to appear human by the end of the chronicle (I'm ignoring the bearing rules for the moment, if only to simplify stuff) due to the fact that they'll probably end up killing in self-defence a lot. ![]()
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